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(Capitals, at the time of writing, do not trigger NPC capital responses.) NPCs killed do not respawn curiously however, they can be sent remote assistance (such as shield repairs) from capsuleers. Responses to fleets warped to the structure are still in the dark as the response composition. Nowadays, a single player warping to the structure can expect 2-3 battleships with a few frigates, or a few frigates with the rest in randomly called cruisers, roughly adding up to about 10 vessels in total (such as 7 Omens and 2 Cruors). This is no longer possible because the structure can stasis webify a target out to 300km, the edge of the lock range for subcapital vessels. It was possible in those days to kite around the NPCs, forcing them to continously "bounce" to attempt to get in operational range, yet because of the 500MN Microwarpdrive's speed made it impossible for the NPCs to catch up. In those days there would usually be 4-5 vessels, usually cruisers that would spawn, and once those were destroyed the structure itself was wide open to attack, aside from its EWAR and energy neutralizing capabilities. The first solo attempts used Vexor Navy Issues with a specific fit to tank their exact damage (EM and Thermal for Blood Raiders, Thermal for Guristas) with a second refit to a 500MN battleship sized Microwarpdrive to kite around the structure. When the FOBs first came out, the response fleet numbers and composition was roughly equal to what the capsuleers brought: the number of frigates (tackle), cruisers (damage, logistics and electronic warfare) and battleships (damage) varied from spawn to spawn. While the other types of diamond NPCs are interesting topics in themselves, the focus of this article is on the FOBs themselves. When the FOB is destroyed, the pirate siege of the system (which includes the roaming pirate frigate group and the pirate mining fleet) is terminated immediately and they vacate the system. Normally however, when a player group comes on grid with the FOB, the pirate NPC miners will warp off the belt(s) and sit in a safe spot. If the hauler warps on grid to the FOB while a player force is just showing up, the hauler can call its own reinforcement fleet, separate from the FOB reinforcement fleet (and the fits that both forces use are different in most cases), which can overwhelm the capsuleer fleet.
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Specifically, the Pirate NPC mining forces do have a hauler that warps to the Forward Operating Base to unload cargo. New Diamond NPCS (♦ prefixes) respond with player presence on grid.Īt the present writing, there are five specific types of diamond (♦) NPCs which are part of a new revamp of PvE content within EVE Online:ġ) NPC Mining Corporation miners and their response fleetsģ) Roaming pirate frigate forces which loiter and shoot at player structuresĤ) Pirate NPC mining forces with their response fleetsĥ) Forward Operating Bases and their NPC reinforcement fleets (somewhat similar to the ♦ Sotiyo forces) Advanced users can use to grab the typeIDs to look up the profile in-game. If a player is able to survive on grid, the structure will eventually cap itself out after roughly 10-12 minutes. The Blood Raiders have a similar fit except they use a sensor dampener in place of the ECM jammer. There are two kinds of models: Gurista Pirates, which is fit with two heavy energy neutralizers, a stasis webifier (modified to reach to 300km), a multispectral ECM jammer, and two signal amplifiers. It does not offer any services to players, is in low-power mode, has no resistances in structure, and has no tethering abilities. The structure itself has close to 3.000.000 hit points of structure. Search radius is capped to a 5 jump radius of current system. Guristas FOBs are found in Gurista and Serpentis space: Blood Raider structures are found in Minmatar and Amarr space.
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In the Agency window, systems with FOBs currently show icons with the pirate logo when a player has chosen the Pirate Strongholds filter: it is further sub-filtered by the player's current region, although ones in neighboring regions can be shown as well.
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